E2M6: Halls of the Damned (Wonderful Doom)

E2M6: Halls of the Damned is the sixth map in episode The Shores of Hell of Wonderful Doom. It was designed by Eugene Guschin (Wraith777).

Secrets

 * 1) Grab the box of shotgun shells at the northern part of the central area, then take the eastern passage through the blood. Press the switch at the end to lower a wall with a medikit and boxes of ammo. (sector 29)
 * 2) Grab the yellow key to reveal a closet with demons and a box of ammo. (sector 160)
 * 3) Enter the dark maze section from the westernmost part of the area and head southeast to a box of ammo and an energy cell. After getting these, head west to find a new area open with demons, imps, and shotgun shells. (sector 86)
 * 4) From the middle entrance (facing southeast) of the dark maze section head east to a green armor. After getting it, head back and south and there will be a new opening to the east with a light amplification visor and a box of rockets. (sector 88)
 * 5) At the northern hub, enter the room to the south and press the switch further south to lower a partial invisibility. (sector 150)
 * 6) In the fake exit area, flip the switch at the western side of the area and enter the corridor. Take the lift down to a passage with a rocket that leads back. (sector 182)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on December 21, 2021.

Player spawns
This level contains five spawn points:
 * 1) facing west. (thing 121)
 * 2) facing east. (thing 220)
 * 3) facing south. (thing 221)
 * 4) facing south-west. (thing 222)
 * 5) facing east. (thing 270)

Things
This level contains the following numbers of things per skill level: